Was £32.99, Now £25.00
Has saving humanity become routine? Spice Pandemic up with new roles and events. Add a fifth player, try Legendary difficulty, or add an optional challenge:
What if one disease is particularly nasty?
Or, if a fifth disease is wreaking havoc?
Or, even worse, if that fifth disease is being spread by a hidden Bio-Terrorist?
Contents:
7 new Role cards, with matching pawns
8 new Event Cards
8 Virulent Strain Epidemic cards
12 purple disease cubes
1 purple Disease wood marker
1 Cure Indicator sticker and card
2 Mutation cards
3 Mutation Event cards
1 Bio-Terrorist location pad
1 Epidemic card
1 reference card
4 blank cards for customizing
5 petri dishes and labels
Pandemic: On the Brink is an expansion to Pandemic. You need the base game to play the expansion.
The best expansion for one of the best games on the market. The expansion gives you new characters, new funding cards, new epidemic cards which makes the game that little bit harder. Plus you know have the dreaded virulent purple disease to try and cure too!
A fantastic expansion and I highly recommend people buy this if they have the base game
By
MrsEvilSoupdragon
From
West Midlands in United Kingdom
Review
Pandemic on the brink is a collection of add-ons for the basic
pandemic game. The really good thing is that each add-on can be
added individually or in conjunction with each other. A really good
new element is: Rules to allow five players to fight the pandemic.
A number of New role cards which bring different strategies to the
game; There are some New event cards which definitely add variety to
the game and the expansion changes the rules so that there are two
randomly chosen event cards for each player. This again gives more
variety and more chance a player will get an event card.
For me the best bit is that they have added in a new epidemic card so
instead of playing with 6 cards I can now throw in a 7th for legendary
difficulty. The other major change is the addition of the Virulent
disease epidemic cards. The new virulent epidemic cards work the same as the
original cards but when the first is drawn whichever disease has the most
cubes in play becomes virulent and each card has an effect on it
that changes the way the virulent strain behaves. If you needed anything further to
make this hard add a 5th disease(purple)can now break out anywhere in
the world.
So in order to win you must cure the 4 base diseases and remove all
purple cubes or hand in 5 cards of any colour, but one must be for a
city that has a purple cube on it.
Of all the additions this expansion offers there is one that I definitely
won't be playing and that is the Bio-terrorist. In essence one
player works as a hidden terrorist tracking his / her movements on a pad.
The players must hunt him / her down, its a personal choice and whilst
I won't play with this element I could understand why some people
would enjoy a traitor aspect.
If you have the base game and you love Pandemic then this is definitely an
expansion you should consider.
By
EvilSoupdragon
From
West Midlands in United Kingdom
Review
Pandemic on the brink is a collection of add-ons for the basic pandemic game. Each add-on can be added individually or in conjunction with each other.
The new elements are:
Rules to allow five players to fight the pandemic.
New role cards. The new roles bring new strategies to the game; from the humble generalist (5 actions a turn) to the field operative (uses disease counters in the place of cards when curing a disease).
New event cards. The new event cards add variety to the game and the expansion changes the rules so that there are two randomly chosen event cards for each player. This again gives more variety and more chance a player will get an event card.
A new epidemic card. 6 cards not challenging you anymore, throw in a 7th for legendary difficulty.
Virulent disease epidemic cards. These new epidemic cards work like the original cards but when the first is drawn whichever disease has the most cubes in play becomes virulent and each card has an effect on it that changes the way the virulent strain behaves; from each outbreak counting as two outbreaks, to two counters being placed instead of one when an infection card is drawn. These cards can force you to concentrate on keeping the virulent strain under control. There are 8 of these, and you randomly choose the ones that are included in the player deck, and this guarantees you never exactly know how the virulent strain will react.
A 5th disease. A mutant strain (purple) can now break out anywhere in the world. To win you must cure the 4 base diseases and remove all purple cubes or hand in 5 cards of any colour, but one must be for a city that has a purple cube on it.
Bio-terrorist. Of all the elements this is the one that appeals least to me and I haven't played it. In essence one player works as a hidden terrorist tracking his movements on a pad. The players must hunt him down.
If you are fan of pandemic them this is an essential purchase, it takes the base-game and makes it much less predictable, and much more challenging. I don't care for the bio-terrorist as I never felt the game neede a 'traitor' element, but this doesn't detract from the value of this product. The box also contains 'Petrie' dishes for storage and has been designed to store the components from the exapansion, the base set, and I suspect the in-the-lab expansion too.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG),
wargames rules, miniatures
and
scenery, new and traditional board and card games for the last 40 years